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Armos walk around the stage and stab at opponents.They still leach life off opponents when grabbing them and can only be shooken off when moving back and forth. Ghinis work very similarly to Michael Jackson's Zombies, except they fly up to opponents.Goriyas throw bommerangs at opponents, which return to them if they don't hit anything.Moblins will patrol the stage and throw spears at enemies.Trying to summon an new minion makes the older one dissapear. The minion that appears is random, and there can only ever be one minion at a time. Here, Ganon will use his lightning to summon one of his many minions to fight for him. In The Faces of Evil, when Gwonam shows Link a vision of Zelda being captured, Ganon hovers over her in her sleep, delivering a chilling rhyme while claiming her as a prisoner. Throwing them downward has a 1/7 chance that the opponent will fall asleep. Pressing B at the height of his flight makes Ganon throw the opponent downwards instead. The opponent will be thrown farther depending on how much damage they have. Here, he will grab the first opponent he touches and will take them up into the air with him and will throw them to the side. Up B lets Ganon hover through the air like a ghostly being. In the cutscene before the final battle in Wand of Gamelon, when Zelda enters Ganon's lair in the dark, Ganon appears and tells her that she must die, as he shoots lightning at her. The charged attack can also stop projectiles and turn them into items. Charging the attack lets Ganon release a close ranged attack with his lighting that does great damage. The longer the lightning bolt travels, the longer the opponent will get stunned. Pressing Side B allows Ganon to fire a long ranged lightning bolt that stuns opponents. In both Zelda CD-i games, during the final Ganon battle, Ganon fires homing fire skulls at Link in The Faces of Evil, and Zelda in Wand of Gamelon. Holding B charges the attack to release one large fireball. When the attack is not in use for a while, the skulls will be bigger and more powerful. This attack cannot be spammed due to the fact that every time a skull is continuously fired, the skulls get smaller and weaker. The skulls will always home in on an opponent and will stop whenever they hit their target, when they hit anything else, or when they disappear. Pressing B makes the skulls continuously fire out. Pressing B makes Ganon fire small homing fireballs that resemble flaming human skulls.